When Worlds Collide
The VFX1® Headgear system provides a very compelling virtual reality which, in the heat of the game, can become your reality. Your senses are immersed in these virtual worlds and at times you can forget that your virtual reality is being played out in a very real world, which can pose some very real threats to your well-being. For these reasons, plan ahead and use some common sense. Do not use the headset near stairs, balconies, cliffs, or other things that can be tripped over, run into, knocked down, or fallen over. Do not use while driving, skiing, flying, skin diving, mowing your lawn or any other act that normally requires seeing what you are doing.

Remember that you are tethered to your computer. Be careful that the cord of the headset does not tangle around you or someone near you. Do not play at the limit of your cord as you may pull your PC off your desk or pull the cord out of your headset.

Be aware of the fact that, in the heat of battle, swinging the CyberPuck around with the headset on can be dangerous to those standing near you (or yourself).

Avoid Eye Strain
Your eyes are remarkable in that they will attempt to provide you with a clear image, even if they have to strain to do it. Should such strain become prolonged, as might occur when using the headset without proper adjustment of the optics, you may experience disorientation and/or impaired vision after using the headset. Therefore, it is imperative that you adjust the optics before each use of the VFX1 System. The optical adjustment procedure is part of the SETVFX1 Setup Program described in the software section of this manual.

Use Sound Judgment
Permanent or temporary hearing loss or impairment can result from improperly setting the volume level for the VFX1 headset stereo headphones. Always adjust the sound-board volume to a safe level before donning the headset.

Give Yourself a Break
Virtual Reality Applications, whether viewed on a video screen or headset, can potentially have adverse effects on the user. The include possible motion sickness, perceptual aftereffects and disorientation, and decreased postural stability. In rare cases, the onset of these symptoms can be delayed. The onset and severity of these potential effects is highly dependent on the individual user, the duration of exposure, and the intensity and speeds of motions presented in the specific VR application. A simulated walk in the park may have minimal impact, whereas a virtual high-speed chase with crash dives, fast-breaking turns, enemies everywhere and guns blazing may cause onset. Will you experience some of these adverse effects? There is no one good answer to this question. This depends on you and the VR application you run. As a rule, if you feel any discomfort or adverse effects, you should stop and take a break immediately. In all cases, it is important, and recommended that you take breaks every fifteen minutes during play. After play, wait until you are completely reoriented to the real world and not experiencing any of the effects indicated above before commencing other activities. During this recovery period you should not engage in any potentially dangerous activities such as operating equipment or driving a car. You may find that with repeated exposure to VR applications, any adverse effects that you experience may diminish over time. There can be no assurance that this will be the case, but this adaptation is common for users of virtual environments.

Medical Considerations
A very small portion of the population may experience epileptic seizures when viewing certain kinds of flashing lights or patterns that are commonly present in our daily environment. These persons may also experience seizures while watching some kinds of television pictures or playing certain video games including the use of virtual headsets. Players who have not previously experienced seizures may nonetheless have an undetected epileptic condition. We suggest that you consult a physician if you have an epileptic condition or if you have experienced any of the following symptoms while using this device: altered vision, muscle twitching, other involuntary movements, loss of awareness of your surroundings, mental confusion, and/or convulsions.

Warning! Children under the age of seven (7) are still learning to focus and track with their eyes, and their vision is immature. For these reasons, the VFX1 headgear is not to be used by children under the age of seven (7).

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